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26 February 2012 @ 11:30 am
DAY 92: ME1 Appreciation  
DAY 92
REAPER ETA: 9 Days





Today we celebrate the very first Mass Effect game! The journey that started everything, the introduction to Shepard and the galaxy he or she must save!

What do you like best about ME1? What part of the story did you enjoy the most? What made you want to pick it up and give Mass Effect try? Did you go in spoiled or with a loose idea of what to expect, or did you come to the series completely blind?

Is there anything from ME1 that you'd like to see return in ME3, even if it went missing in ME2? What choices from ME1 do you think we'll see referenced in ME3? Not just big choices like the Rachni, but small missions, too. Scanning the Keepers, perhaps? The Consort's trinket? Quasar?! Hey, anything can happen!
 
 
 
Michaelmahdi on February 27th, 2012 04:07 am (UTC)
First, single digits!!!

Ok. So. I want to see the Rachni, of course. I want them to help out so much the whole galaxy rethinks how they see them.

I want that whole Consort's Trinket thing, and the sphere I had in ME2, become something important. I want stupid Conrad Verner to show up in the best light.

SINGLE. DIGITS. Do you hear me?
Alix (Tersa): ME - Citadel1tersa on February 27th, 2012 07:15 pm (UTC)
I'm going to answer ALL THE QUESTIONS because this thread was unloved (and I'm in the middle of an ME1 playthrough).

What do you like best about ME1?

How "short" it is. Seriously. After DA:O, DA2, and then ME2, I appreciate that playing through, the length of time it takes is 'just right'. I never felt like I was grinding through anything my first time playing it, and even on replays where I compulsively have to do all the sidequests, they seem short enough that I don't get "GET ON WITH IT!!!" about it.

What part of the story did you enjoy the most?

This is tiny and stupid and probably not a real answer, but I love that Shepard doesn't take it as given that Saren is dead the first time and that one of the squadmates shoots him in the head "just to be sure".

So many stories (movies, games, etc.) depend on the antagonist coming back from "certain death" for the surprise element, but most of those fall into the 'well, he has to be dead from that fall/wound/etc.' and they don't bother to check it. That they DID and yet he STILL came back makes me clap with glee EVERY SINGLE TIME.

What made you want to pick it up and give Mass Effect try?

Originally? Seeing an extended ad before a movie five million years ago now (or maybe six) which looked like a mini-making of that included Seth Green talking about it. I was like "Sci-fi and Seth Green? Yes please."

Later, it was because everyone else in the Dragon Age fandom seemed to be into it, too, and I kind of got tired of everyone spoiling ME in the Dragon Age communities under the dismissive presumption that everyone who'd played DA had played both. :P

Did you go in spoiled or with a loose idea of what to expect, or did you come to the series completely blind?

I came into it mostly blind. I knew some big spoilers (like that at some point in ME1, you'd have to make a decision to kill off one of your party members with no chance to save one of them), but that was about it.

And it was AWESOME.

Is there anything from ME1 that you'd like to see return in ME3, even if it went missing in ME2?

Like you said: scanning the Keepers. Now that I OOCly know about it (but havent' done yet): what is the significance of having the trinket while at the Prothean artifact on that one planet is (since it is a plot flag that carries over, interestingly enough)? The devs have seemed to indicate that some of the side quests in ME1 are going to be relevant in ME3, so--is there some kind of relevance to Matriarch Dillinga's writings? The turian dogtags? The prothean data disks? The salarian remains?

Reading the wiki last week, I was introduced to the intriguing theory that the decision about Nirali Bhatia's body might have an impact on ME3. I love finding that little shit like that may have longer term consequences.